There is a gold ankh lever to the side of tortoise-head that perma-opens the gate to the relic. With the water level at the lowest, use the ledges on the Anubis statue to ledge jump to the tortoise head statue. Relic #6 - Ignore the first scarab puzzle and skip directly to the second one. If you are interested in opening the gate to the relic, do not use that wall switch yet (to flood the room and get a checkpoint). This opens a gate to the second mosaic puzzle. Shoot each of the scarab switches in the statue's lap to match the motif found engraved nearby. The next step is to solve the switch puzzle on the Anubis statue. The lever switch to drain all the water is between the two statues at the very bottom of the pool. ![]() Once the water is drained, the only way up is at the bottom of Anubis' feet (the jackal headed statue). The first step in solving this massive water puzzle is actually draining it, although you can have Lara explore the area first (like flying) to get an idea of where to go next. The rock does not come into later use, so you can have her leave up top or push it off into the deep pool. Under the large Sphinx, there is a boulder that can be used to crush the rats. Kill the Atlantean centaur outside and attack the next door. Kill the Atlantean scum in the ankh room and get the flock out of here. Get back to the top after all four pylons are raised and use the light switch. Save the game again and reload that save to get back up top (note that if Lara misses the jump back to the two ladders, the room becomes difficult to solve).Īlternately, you can have her get the secret on her way back up after solving the room's light puzzle.īy extending the bridge with three pylons, it is long enough for Lara to reach the last panel and solve the room's puzzle. Secret 1/2 - In the right room, Lara should save at the top of the room (at the checkpoint) and then use the two ladders to reach the area above the four swing bars there's a ledge leading to the secret. Lara has to use her weight to drag down the panels on the side to raise the crystal towers in the water. Don't loiter on the bars, and she'll make it across the gap.įor the scarab water panel trap, pull the switch (at the bottom of the stairs) to give an idea of what to aim for. Put Lara through the wringer and get her across with sheer timing. The crusher traps are back, with timed retracting bars. Semi-easy, unless you're not ready for the two Batlantean encounters and get Lara thrown off the precipice from an explosion. Much like the previous levels, there are two switches placed in high inaccessible areas for Lara to throw, then for her to grab the two ankhs to open the level exit.įor the switch to the left of large Sphinx, Lara needs to use ledges disguised in the cracked column to reach the high area, kill the two flying Atlanteans ( Batlanteans) and use the bars, etc. There are two gates in the large Sphinx room. The large Sphinx room will be Lara's next big puzzle. That's one of many hard parts of this time trial, and just after the tedious obelisk rotation puzzle. To get to the next area, she needs to time the crusher trap to retract into the wall and be on the highest point (or nearly highest point) of the right-handed scarab ledge to ledge jump to the exit. Lara needs the two scarab ledges to make it through the corridor. Go up the shaft and get past the crushing walls with keen ledging. ![]() It's best to restart this level a few times and get the shortest answer for time trial (the least number of rotations possible). Hence each obelisk rotated will in fact, rotate three. Note that rotating one obelisk will turn the two cardinally adjacent ones the obelisk diagonally opposite the one Lara is turning will not move.
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